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Summon night swordcraft story 2 l
Summon night swordcraft story 2 l













summon night swordcraft story 2 l

There is a bit of voice acting in battle, and Atlus did a good job with it. Not all of it, but enough to make keeping the sound on a fair investment of time. The sound quality is higher, and some of the music is worth listening to. The game is not among the GBA’s top visual stars, but it more than suffices.Īurally this title surpasses its predecessor. In battle the weapons all look different and the spells have neat effects. Visually there is some improvement from the first Swordcraft Story, mostly in the use of more environments and quite a bit more color. Shop menus are streamlined and simple, making the infrequent trips to the store easy enough. There is not one big dungeon with a few extras to progress through, but the game is still quite linear, making the paucity of warp points somewhat annoying. Each of the five weapon types has a use on the field, and all save the spear’s are vital to progress (the spear is useful in obtaining certain items however). The Birds III: MutationĮnvironmental interaction no longer consists solely of a hammer. Technique dictates how effectively a weapon is wielded, and is increased by getting into battle and constantly using weapons. When a weapon is deconstructed to allow a new crafting to proceed, its current Technique rating halves. Technique is gained not weapon by weapon, but accrues to each Orb. The weapon can then be deconstructed to get the Orb back, although the forging material will be lost.

summon night swordcraft story 2 l

Instead Orbs will be found for each weapon, and by using the Orb along with a piece of forging material a weapon is made. The crafting of weapons is no longer done by gathering materials and forging them. But everything looks nearly identical to the first title and feels like it. Knuckles provide a great agility boost but aren’t powerful enough for some situations, drills work against a group fairly well, and swords are fairly balanced. Spears are less effective now while axes are somewhat more effective. The same five weapon types are usable the Guardian Beast plays the same role, etc. Experience is gained after battle – the main character’s statistics increase and the Guardian Beast’s Magic stat goes up along with possibly learning a new spell.īattles are so similar to the first Swordcraft Story, in fact, that there aren’t many differences. There is a total of six actions that can be performed per battle – once all six have been used only guarding can be accomplished. Having the Guardian Beast cast a magic spell is doable, although now items can be equipped to this options list also. Three weapons may be equipped and switched between using the L button in battle, while the R button moves along a little list of options. The main character will be on the field facing off with up to four enemies per battle, capable of guarding and jumping just like in a fighting game. They look remarkably like a fighting game. To any players of the first Swordcraft Story, the battles will be immediately familiar. Since a lot of time will be spent in battle, a rundown of it is in order. Sad but true our heroine needs to brush her teeth more often. The potential player should prepare for frustration as characters chat to each other for a long time, saying things that even the best translation cannot make meaningful. Aside from the banality of the plot, what distinguishes the game is a LOT of text. At the beginning the main character acquires a Guardian Beast, which will aid in combat with spells and aids outside of battle by having a distinct personality. I played the hero Edgar, who distinguished himself by being one of the most naïve main characters ever seen. The hero(ine) must reseal the summon creature Goura after that seal is ruptured. What Atlus cannot do, however, is alter the basic story itself. Witty lines are sprinkled throughout the text to make progressing much less arduous than it would be otherwise. If I were grading the quality of Atlus’s translation Summon Night: Swordcraft Story 2 would receive a much higher mark. While probably worth playing for anyone with an interest in the titles, a love for Atlus translations, or a yen to dungeon crawl, it fails to impress in the most important ways. The game is very clearly the sequel to Summon Night: Swordcraft Story 1 – rarely is a sequel so obviously using its predecessor’s elements. While ameliorating some of the irritations present in its predecessor, it introduces new ones. Summon Night: Swordcraft Story 2 is an interesting title. Summon Night: Sword Craft Story 2 - Reader Review















Summon night swordcraft story 2 l